Okay, this is it-my RPG foray back here again. Be prepared for a long read, cuz I spent some time working this species to my specifications, as well as this char ^_^
He's a merc, FYI, but I saw no place to put that directly on the profile. It's stated in the Bio, though.
Species: Grazonurus-A species roughly Matoran-height and humanoid covered in plated verdant armor reminiscient of a millipede's, but on a microscopic scale. Their armor is aerodynamic due to the minisculity of its ridges, though, and exude air currents from between its ridges that form a second layer of armor of cutting wind around their wearer about a sixth of a meter thick even as the air is constantly sucked back into the wearer at different ridges to be channeled elsewhere or to breathe. Grazonurus are unable to use Kanohi, having a helm-plate covering their face with a black-tinted visor over the eyes and ears. Finally, Grazonurus have claws on their hands and feet shaped as to not disturb the currents around them.
Appearance: Hualn is a Matoran-like figure covered in nearly seamless plates composed of a hardened substance similar to keratin, though only as strong as solid protodermis, that is pine green. Two amber eyes glare out from beneath his black-tinted visor fitting onto his helm. Upon his back, Hualn has strapped a huge zweihander, at nearly twice his height in length and as thick as half his torso, width-wise. His hands and feet are clawed, the latter near-perpetually hovering a sixth of a meter off of the ground, only dropping sometimes in combat. He looks to be of medium build, and continuously his image is distorted by the currents moving around him. As well, Hualn is accompanied by a great whooshing and sucking sound at once as he moves about, as though a strong breeze were constantly moving about his area.
Powers: Hualn's air currents are his sole power, although they more resemble a trait for his own inability to turn them off. Due to his species' anatomy, they are governed largely without his control; they move without him being able to stop them, and they constantly 'inhale' and 'exhale' their cutting winds all over his body, resembling highly developed lungs in that function. However, he CAN control the concentration of their inhalation and expiring to certain areas of his body, allowing parts like his claws to become covered in as much as one-third of a meter of air blade armor. Due to this ability to control where he exhales and inhales, he gains control of the air pressure immediately around his body, and can even use sudden inhalation to act as though he had suction cups. He can even journey underwater inside an air bubble, though not indefinitely, due to a need to breathe and pressure. This useful ability gives Hualn a formidable 'first layer of defense' that can be easily morphed into offensive and defensive extensions of his claws and feet to land attacks that would otherwise miss. Finally, the air armor serves a last purpose: It supports and strengthens his body, allowing him to hover and move around more freely, as well as wield his huge blade.
Despite this power's many advantages, though, it has several weaknesses. Hualn often underestimate the power of foes' attacks because of his two layers of armor, which, although allowing him to absorb physical attacks rather well due to the wind slowing down and softening blows, does not work as well against powered assaults. While even then, his blades can deal with wind and even many more solid or wind-based elements, like earth or fire, by cutting them away in their rotation, a skilled fighter can recognize that he often extends much of his armor into his extending his attacks, causing him to lack a first layer of defense valuable surface area on his body. Just as well, he often leaves the soles of his feet or hands particularly vulnerable, as they are the first place he often causes to stop exhaling when extending his appendages in a fight. Finally, no matter how much Hualn extends his armor to cover, it disperses after radiating a third of a meter from his body. This means that he can be easily fooled to cover one area when something is coming towards him at high speed, only to have the object or enemy change course right before the shield and slip around it
Abilities: Hualn has been highly trained in swordsmanship and unarmed combat. He is about as strong as the average toa and fast as one, too; however, his wind armor enhances both those traits to give him above-average speed and strength, though not anything half rivaling the power of a Kakama or Pakari. Due to these traits, his fighting style is bold and dynamic, slipping from swordsmanship to claw swipes to kicks, all bolstered or enhanced with his armor. Hualn often acts almost without care in fights, feeling that his two layers of armor and skill with a sword is enough for most foes, only getting serious if they actually get past his first layer of defense and sword.
Equipment: Hualn wields a zweihander that is the same color as his armor and made of the same material. It has been crafted specially so that air simply glides across it with ease.
Personality: Hualn is, first off, spontaneous. He becomes bored of routine easily, and is constantly looking for new territory to explore, new opponents to test his skill against. He is highly curious, but often doesn't reveal it, feigning mild impartiality and true arrogance. This mask is only taken off when exploring new opponents' capabilities in battle, if they have managed to bypass his first layer of armor, or when exploring a new area or thing to do. Hualn's mask is partially revealing, though: He is arrogant and overconfident to a degree due to being pampered (see bio). Despite this, he has a hidden sympathetic side, being able to see the good side of many people if he'd only look.
Bio: Hualn was born into a prestigious family of landowners, high-bred aristocrats of his species. Growing up, he became bored with his tedious, orderly life and decided to become a soldier to travel all over the world and fight. He ran away before he finished education and was accepted by an institution of mercenaries, wherein he was taught how to fight and thereafter employed. After hearing of the far-off plight of the Hagah Prison, he grew interested and presented himself to the Piraka. Hualn was promptly hired by Hakann and transported to Norik Island and the Piraka's base. He occasionally gets a nagging feeling that there must be more to life than killing now, after many years of fighting, but dissmisses it easily.