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The Tunnel - RPG planning Topic

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1 The Tunnel - RPG planning Topic on 3rd August 2011, 5:14 pm

Skarloth

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MNI Board Member
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SO PLAN HURR.

Raz will probably kick off discussion with a continuation of his wheel idea.

-Skar


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2 Re: The Tunnel - RPG planning Topic on 3rd August 2011, 5:18 pm

Razgriz

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RPG Forum Staff

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INDEED.

So, where'd we leave off? My whole, once you go up a LEVEL, YOU HAVE TO VENTURE OUT INTO THE SPOKES (didn't notice the capslock ther lol) and find something that powers the teleporter to the next level or something?


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3 Re: The Tunnel - RPG planning Topic on 3rd August 2011, 5:36 pm

Skarloth

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Ahh, now I get it, kinda.

You start in the center of the first wheel, five teams of people (we'll work out numbers, and when we have an equal number of players on each team, we'll start) who aren't able to interact with each other due to five larges walls keeping them apart.

Anyway, they would travel into a spoke (btw this center this has to be HUGE) also called a Tunnel, which would slowly lead them to an elevator that would take them up to the next spoke (or tunnel).

The tunnels are miles wide and long, but nothing you can't cross in, say, 20 posts? Anyway, you'd come up into the next spoke through this elevator, and progress down the next tunnel/spoke until you get to the next center. From there you repeat the process about ten times or however long it takes (fighting enemies and bosses the whole way) until you beat the game.

So, that's an idea.

-Skar


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4 Re: The Tunnel - RPG planning Topic on 3rd August 2011, 5:40 pm

Razgriz

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Yeah, that sounds pretty good.


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5 Re: The Tunnel - RPG planning Topic on 3rd August 2011, 5:45 pm

Skarloth

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A'ight, we'll work on perfecting that.

Anybody else have ideas?

-Skar


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6 Re: The Tunnel - RPG planning Topic on 3rd August 2011, 7:45 pm

Zarayna

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I thought you started out at the ends and worked towards the center.


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7 Re: The Tunnel - RPG planning Topic on 3rd August 2011, 8:48 pm

Skarloth

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Well, that presents a problem, if they do that, then... eh, that sounds like a better idea anyway.

Once they arrive at the center, they face off against a boss, (they're all still separated by five walls, and a ceiling) so each team of characters fight against their own boss. Once they've beaten the boss, they are immediately teleported to the beginning of their next spoke, which they will fight through again, and make their way toward the center, and the process starts all over again.

That actually seems more logical, and it works better.

-Skar


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8 Re: The Tunnel - RPG planning Topic on 3rd August 2011, 10:46 pm

Zarayna

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x = teams
\|-/ = passages
O = center/warp portal

x x x
\ | /
x-O-x
/ | \
x x x

So let's say red made it to the center first and defeated the boss. That team would get warped to the next, which would look like this until other teams got to that level:

x
\ | /
-O-
/ | \

That sound good?


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9 Re: The Tunnel - RPG planning Topic on 3rd August 2011, 11:45 pm

Skarloth

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Hm, I don't like the idea of them all being in there at the same time...

Or going to fight this beast one team at a time. The center is a large arena, nothing more, and I was thinking that when a team arrives to fight their boss, the find a square like room, with their boss standing there, waiting to fight.

Now, from above, you would see right sections in the center, each being one of those square rooms. And once a team defeats their boss, they are instantly teleported to the beginning of the next spoke, where they will once again fight their way to the center.

Now, we need more than this, this will just be a battle RPG, nothing more, and people will lose interest, or never get interested.

Interaction would be low as well, you would interact with your teammates, and that's it. We need to come up with more than what the Tunnel actually is, and that's a battle, a war.

-Skar


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10 Re: The Tunnel - RPG planning Topic on 4th August 2011, 11:56 am

Zarayna

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Hmm, how about if each passage ends in a small, circular arena, where they fight a boss, and when defeating it, can go to the warp room.


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11 Re: The Tunnel - RPG planning Topic on 4th August 2011, 5:10 pm

Riglax

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MNI CEO

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This... is starting to remind me of a Nintendo game. Tongue


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12 Re: The Tunnel - RPG planning Topic on 4th August 2011, 7:29 pm

Skarloth

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Hm.

Okay, each tunnel (which is at least a half mile in width and height, and six or seven miles long) ends abruptly, with a large circular doorway the leads into the one of the five (or eight) circular arenas. There they combat against a boss, and once they defeat it another circular doorway opens up at the side of the arena on the opposite side of the entrance that leads back into the the tunnel.

Once the get through this second doorway, they arrive in a small circular room, with a large circle in the middle, pulsing with blue light. When they step on it, they are teleported to the beginning of the next tunnel.

-Skar


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13 Re: The Tunnel - RPG planning Topic on 5th August 2011, 10:48 am

Zarayna

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sounds good.

Anyone got any ideas on howc to expand the story of this?


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14 Re: The Tunnel - RPG planning Topic on 5th August 2011, 10:58 am

Riglax

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MNI CEO

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Well, a recap of the current story would be nice.


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15 Re: The Tunnel - RPG planning Topic on 5th August 2011, 1:19 pm

St. Francis

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Plast! CEO

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So...it's like a Day Run-esque tournament thing based off The Tunnel?

-Spawn


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16 Re: The Tunnel - RPG planning Topic on 28th August 2011, 4:46 pm

Skarloth

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MNI Board Member
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Kinda, kinda not, eh, no, it's not like that at all. Tongue

It's like a competition, except you fight beasts, monsters, in a long tunnel alongside your teammates, and the ideas above form the landscape of the Tunnel RPG.

In the Epic, the Tunnel was just that, a very long Tunnel, with jagged black rocks and stone ground mixed black and grey. Several teams of people fight through this enormous Tunnel, against beasts and monsters.

Same goes for the RPG, except there are several tunnels, all a little smaller and a lot shorter than the one in the Epic.

ALRIGHT, THIS IS HAPPENING NOW, THE TUNNEL RPG IS COMING. =D EVERYONE GET YOUR THINKING HEADS ON RIGHT.

-Skar


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