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Forgotten Realms RPG: Neverwinter Nightfall

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Razgriz
Dov Kayranslayer
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1Forgotten Realms RPG: Neverwinter Nightfall - Page 3 Empty Forgotten Realms RPG: Neverwinter Nightfall 17th January 2012, 2:16 pm

Dov Kayranslayer

Dov Kayranslayer

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Forgotten Realms: Neverwinter Nightfall
A TBRPG by Dovydas the Nerevarine (aka Dov; Dovydas; the co-author of ****man the Barbarian; “that @#!*% ”; et caetera, et caetera.), Jolek the Dovahkiin (aka Raz; Razgriz; Jolek; the Dovahkiin; the Dragonborn) and The Shadowed (Mangai; Blitz; Der Blitz; The Neverwinter Husaria Field Commander)

Neverwinter is in chaos.
Well, it‘s not as much chaos as people running around, screaming, panicking. Lord Nasher Alagondar’s dead, sound the horns that represent complete and utter chaos--- you do have those, don’t you? Good. Do so, quickly. And then sound the horns that represent complete and utter catastrophe. Bann Alagondar’s succeeded to the throne. All hail Lord Bann… or try to, anyway. He doesn’t seem to plan to be too good a lord, I presume. Has no reason to be. But now, I know this, now is a time of turmoil, and of possibility. Welcome back to Neverwinter, my friends. I hope you make good use of your stay.


Plot

Thing is, there’s not really much a plot, just a very basic setting. The Spellplague, a MASSIVE MYSTICAL EPIDEMIC OF MAGNANIMOUS PROPORTIONS is over; Nasher Alagondar, Lord of Neverwinter, is dead. Bann Alagondar, his son, has succeeded him as Lord of Neverwinter. There’s a bit of chaos ‘round, a lot of political turmoil, and the new lord’s trying to retain his seat; the typical inheriting a throne deal. Luskan and the other Sword Coast cities are threatening Neverwinter, and hard times lie ahead. Besides that… we’ll just make this up as we go along because we’re cool like that.

Locations
The Sword Coast
The Sword Coast stretches along the Sea of Swords from Waterdeep south to the river Chionthar at Baldur’s Gate in the south. The Sword Coast gets its name from the white cliffs that rise up sharply for hundreds of miles of the coastline, from Baldur's Gate to the south and up to the River Dessarin in the north.

Forgotten Realms RPG: Neverwinter Nightfall - Page 3 Screenshot1o

Neverwinter
Forgotten Realms RPG: Neverwinter Nightfall - Page 3 Neverwinter

Neverwinter, once a grand sprawling metropolis on the Sword Coast, has fallen on hard times recently. The great catastrophe known as the Spellplague has resulted in the death of Lord Nasher Alagondar, and the succession of his son Bann, who does not appear to be quite as great a ruler as his father was. Nevetheless, Neverwinter remains a great attraction for visitors and locals alike, and retains its power and might in the Sword Coast. Neverwinter is divided into the Docks, Merchant and Blacklake Districts, and various smaller slums and suburbs surrounding them.

The city is so named because, even though the town is situated in the cold north of Faerûn, the river, River Neverwinter, that flows through it is heated by fire elementals living under the nearby Mount Hotenow in the Neverwinter Wood. The heat given off from the river creates a permanent warm climate in the immediate area, without the elementals the river, and subsequently the city's water supply, would freeze over.

Docks District
Situated on the bank of the River Never, the Docks District is home to, among a few other things, the worst thugs this side of Evermeet. Criminal gangs have been put a serious halt to, alongside corruption, during the war with the King of Shadows, but recently, with the death of Lord Nasher, they have made a remarkably quick return. Naturally, the Docks District is a harbor. In the Docks District, ships from all over the Sword Coast, and even from Icewind Dale far to the north arrive... and depart, of course. The District also boasts many taverns, a sprawling marketplace, a guard barracks and an inn – the Sunken Flagon – famous for being run by the uncle and cousin of no less than the Shard-Bearer, who led the campaign against the King of Shadows.

Merchant District
The biggest, middle-class district of Neverwinter, the Merchant District is the number one stop for all your trading, drinking and... other needs. It boasts a temple to the god Tyr, the most popular god in Neverwinter, and the central City Guard office.

Blacklake District
Blacklake District is the very heart of Neverwinter; here stands Castle Never, seat of the Lords of Neverwinter, and the Neverwinter Academy, the local academy for sorcerers and wizards and all the rest, who were blessed with the talent of magic. An amphiteatre and numerous noble manors can be found as well, situated around the central Lake Black. Most of the inhabitants are nobility and the rich.

Port Llast
Port Llast (formerly Grath's Hold) stands on the High Road some thirty-five miles north of Neverwinter. It is a small town of about seven hundred folk mainly known for its skilled stonecutters and excellent harbor – a small bay sheltered by a high, rocky spit, with a fine beach and inlet. The port is overlooked by cliffs on which boulder-hurling siege engines have been placed. Port Llast is ruled by a First Captain, and is closely allied to Neverwinter (largely for protection from Luskan, who desires a more southerly harbor for its warships).

The harbor is home to a twelve-boat fishing fleet, but two of the ships are in very poor repair. The inland of Port Llast's prime mercantile enterprises are quarries on the coastal headlands just south of the village. Other than harborage or stonecutting, there is little else to recommend it to the traveler today, for it is a tense, suspicious place, always expecting treachery or attack from Luskan. The city is is ruled by First Captain Haeromos Dothwintyl, a retired stonemason.

Mere of Dead Men
The Mere of Dead Men (or Merdelain, meaning "Slow Marching Court" in Elvish) is a salt swamp roughly 100 miles long by 30 miles wide, located south of Neverwinter along the Sword Coast.

Spoiler:

Leilon
Leilon is a small mining town that serves as a convenient resting place for weary travelers on the High Road between Neverwinter and Waterdeep. The Leilon military, known as the Lances of Leilon is composed of as many as 200 warriors. In times of need, citizens are incorporated into the militia.

West Harbor
West Harbor is a small village near the south of the Mere of Dead Men along the Sword Coast. Due to its swampy terrain and annual harvest festival where the inhabitants compete against each other to win prizes in tests of skill, the villagers of West Harbor (referred to as "Harbormen") are renowned in the lands surrounding them for their natural toughness. This puts them in high demand for positions as guards and military service.

The swamp also makes West Harbor's farmland incredibly fertile and more than enough crops are grown to sustain the village.

Unfortunately, West Harbor has been destroyed twice, both times in recent memory. Once, when the King of Shadows first attacked Neverwinter and again several decades later when it was revisited by Ammon Jerro. Recently, it has been rebuilt once again.

In its time, West Harbor has produced several notable people, including Marshal Cormick of the Neverwinter City Watch and Lorne Starling. Most notable of all however, is the adventurer who eventually defeated the King of Shadows, the Shard-Bearer Thendor Alephar.

Highcliff
Highcliff is the largest settlement in the vicinity of the Mere. Located on the northern edge of the Mere of Dead Men, Highcliff is home to a few hundred people and a sizeable garrison, plus its port is the only way to access Neverwinter from the Mere through the sea.

Thundertree
Thundertree is a small village upriver from Neverwinter. It is a source of wood and Zalantar, an odd tree that is usually found in, what makes it all the more remarkable, Chult or other distant southern areas. Its pure black wood is coveted for building because it is durable but not a hard wood. Zalantars grow oddly in the sense that one plant is composed of several trees that stem from a central root. Their leaves are usually white or another light color. Thundertree is a small village, barely a few dozen inhabitants with a garrison of about twenty guardsmen.

Helm’s Hold
Helm’s Hold is a small town, whose absolute territorial majority consists of a temple to the god Helm, and the housings of his priests, of whom there are about fifty. They are protected by a small armed militia owing fealty to the temple and to Neverwinter, and an easily defensible position atop a steep hill.

Other Locations
In this part of the Sword Coast – that is, the part under the dominion of Neverwinter – the Lords of Neverwinter have built a great many forts to maintain their control over the region, from the Sword Mountains bordering their lands in the south to Neverwinter Wood, and the Crags in the north. These territories also have many ancient ruins and smaller villages and farms, and in the Sword Mountains, a number of, mostly abandoned though, Dwarven strongholds stand. In said mountains, orcs dominate the valleys, and are known to kidnap and torture and ultimately kill any travelers foolish enough to traverse the mountains unprepared.

Player Profile Form
This profile form does not necessarily have to be obeyed to the letter, but it provides an outline for what information I expect from you guys.

Name:
Gender: (Male, female, or otherwise)
Race: (You can be any of the following species: Dwarf, Elf, Human, Gnome, Halfling, Half-Elf, Half-Orc, Planetouched)
Subrace: (only applies for Dwarves, Elves, Gnomes, Halflings and Planetouched. Dwarves can be Gold Dwarves, Grey Dwarves and Shield Dwarves. Elves can be Drow, Wood Elves, Sun Elves and Moon Elves. Gnomes can be Deep Gnomes and Rock Gnomes. Halflings can be Lightfoot Halflings and Strongheart Halflings. Planetouched can be Tieflings and Aasimars. Details can be found here: http://nwn2.wikia.com/wiki/Race, but note that not all of the races and subraces there can be played.)
Class: (quite purely for the sake of keeping the DnD feel. Here’s a list of classes: http://nwn2.wikia.com/wiki/Class)
Alignment: (your character’s alignment, eg. Chaotic Neutral, Neutral Evil, Lawful Good)
Patron Deity: (It so happens that in this world, as in many fantasy tabletop roleplay settings, it seems, atheists get punished painfully by the gods. You'd better pick one quick. http://nwn2.wikia.com/wiki/Deities)
Equipment: (your character’s equipment)
Abilities: (various unusual abilities your char may or may not have)
Appearance: (a description and/or picture of your char‘s appearance)
Biography: (your character‘s life description, his personality, everything)

Rules

Actually, there isn’t a really clear set of rules. I, Raz, and Mangai enforce the law in this roleplay, and the law is, “Do not do unto others what you do not wish done unto yourself”. That means, you can’t godmode (naturally) or not take this too not seriously – not to say there can’t be comic relief. What I’m saying is, you can’t have a staff that allows you to turn people into sweetrolls or anything equally retarded. You know. Be reasonable, in this case and in every other case in the game. But besides that, the only rule that I can think of, besides the one I mentioned earlier, is, “Have fun and let others have some fun too.”



Last edited by Dovydas the Nerevarine on 17th January 2012, 3:39 pm; edited 1 time in total


St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

Tillian shrugged and plucked a note from the ground, scanning it. Slowly, his eyebrows raised in realization and he shook his head, laughing.

"He's a merc," he said with a shrug. "Some rich husband sent him after me for...services rendered to his wife."

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: Earandril looked, for a second, as if he wasn't sure whether to laugh. And then he grinned and laughed, that laugh gradually transforming into a guffaw.

"Well, good work taking care of that guy. Wouldn't want him murdering someone in our tavern here."

"Murdering him wasn't really necessary, though," interceded Eryn, only to be interrupted by Duncan:

"Oh, relax, boy. No one's gonna miss some random bounty hunter. Your cousin caused a lot more havoc here in his day. And Earandril does that too..."

"Though not at this precise moment," the three-quarters-elf interrupted, "so overall, we maintain a facade of about as much security as you can get in the Docks district, rather successfully. And without getting our hands dirty enough for any of the gangleaders to notice, either."

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

Tillian shrugged and laughed, unattaching his kukri and sheathing them.

"It was worth it," he said with a grin. "The guy had a very lovely wife..."

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: For a second, a certain idea hit Earandril. Snatching the letter that the assassin carried from Tillian, he glanced at it for a second.

"Interesting you'd plough the wife. I ploughed this unfortunate nobleman's mistress, probably more times than he did. She didn't seem to care for him much. He seems to not really have a way with women."

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

"So, does that make us blood brothers or something?" Tillian asked with a grin and a high-five with his free hand. As he did so, one of his kukri fell to the ground, burning a small hole in the floor.

"Aw, dammit. My bad, man," said the bard quickly, picking it up before it did any more damage. "Let me find something to patch that up with..."

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: Earandril returned the high five, although his response was, "Not necessarily. She wasn't a woman I particularly enjoyed. Too bossy. Always."

And then, he observed Tillian's kukri burning a hole in the floor.

"That's a peculiar little weapon you have there. Why does it do that?"

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

To Earandril's surprise, Tillian shuddered a little bit.

"I had one of the fire elementals by the river bless it for me."

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: "The ones under the mountain? How did you manage convincing them to do it without getting burnt to cinders on sight?"

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

"I...um..."

Tillian looked slightly uncomfortable, and his hand moved self-consciously to his waist.

"Services rendered..."

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: Earandril raised an eyebrow, taken aback.

"You're not serious."

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

"I'm as serious as a heart attack."

He winced a little at the memory.

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: "... your little affair with the nobleman's wife was before this, right?"

When Tillian's expression changed to one of confusion, he explained.

"I doubt you still have the parts for it."

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

"Through some sheer force of luck, I do. Sharess saw fit to keep me intact, I guess."

He grinned a little.

"Eh. Chalk it up on the list of things I don't ever plan on doing again."

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: "Right. And let's stop talking about it. I am rather scared by the thought of severe burns in a particular location."

He glanced out the window. The sun was by now completely down, and so the next glance he threw was at Ella. By now, she evidently had finished her work hours, judging from her expectant and rather shy expression, standing around the entrance to the hallway leading to the rooms.

"Sorry, I have to take this. Well. Her, anyway."

Nodding to his relatives, he went off toward Ella, taking her by the hand, smiling one big smile at her, and taking her down the hallway.

Eryn spat rather dramatically on the floor.


OOC: feel free to interact with Eryn and Duncan in the meantime. They're just basically extensions of Earandril's character. Well, Eryn is. Duncan was a proper full scale character, even if an NPC, in Neverwinter Nights 2... and an extension of Earandril's character here.

... this makes me want to make profiles for them.

... yeah, I'll do that later.

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

Tillian looked at the spit on the floor.

"That's not very sanitary," he commented with a shrug before finishing up his second mug.

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: "Neither's him bedding a serving maid from this tavern," shrugged Eryn. "It's already a risky profession, and if she gets pregnant, her parents are going to kill us. They're fairly well off people, and her brother's a knight's squire, and a rash one at that."

"Oh, relax, Eryn. Earandril might not seem that, but he's a good kid," as he tended to, interluded Duncan. "If he fathered a child on the girl, he'd do what's right and marry her. Ella's not like all his other lovers, who usually had yet a wealthy paramour or a former boyfriend boasting a sharp poleaxe to cut his head off if he ever came into their vicinity again."

"He fathered a daughter once already, remember?"

"Firstly, she was never born. Secondly, he'd have married the Arthwyn girl he fathered her with, if the other Arthwyns wouldn't have put a stop to it."

Eryn scratched his chin. "Maybe you're right. Ella's as nice a girl as she is beautiful; still, I hope 'Dril knows what he's doing."

For a second, all was silence. Then Eryn laughed.

"Well, that one I don't have to worry about. Of course he does. He's done it a hundred times."

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

Tillian was quiet during this whole exchange, absorbing information. He briefly began to wonder what it would be like to settle down, find someone who truly loved him...

But that was bullcrap, wasn't it? Who truly loved him for something besides his looks, or his money?

Shaking his head slightly, he pushed the mug away before it could be refilled and leaned back.

Legolover-361

Legolover-361

MNI COO

MNI COO

The Shadowed wrote:IC: The slightest whiff of sulfur came into contact with the halflings's olfactory sensors just then.

"Yo," Ha'aznoerg said casually as he peered up from beneath the stool Hardsole was sitting on in order to reach the bar.

As a thief, appraising potential targets was something of an art. One the Tiefling had mastered.

And while that 'Yo' had given away his position-and the fact that he had just examined the sword of the guy and had moved on to examining the chainmail as best he could through two shirts-Ha'aznoerg felt it was for the better.

After all, a tiefling couldn't go wrong ticking off monks.

IC, Sunken Flagon, Docks District

Hardsole spun, striking the stranger's hand away with a well-placed blow to the wrist. "Who are you and why are you feeling my vest jacket?" he asked, eyes narrowed.

His left hand drifted down to his waist. The stranger's eyes followed it. Too late, Hardsole realized his mistake and only hoped the stranger would not take advantage of his newfound knowledge of where the halfling's weapon was held.

The Shadowed

The Shadowed

RPG Forum Staff

RPG Forum Staff

OOC: Er, I never said he was feeling it. Just that he was examining the fabric.

IC: The tiefling shrugged. His eyes appeared not to follow the movement, but it was hard for the halfling to catch them anyways considering the darkness.

His hand drifted to the side of his robes. One quick movement and he could withdraw his bow.

"I am Gle'eznozt," He said the tiefling word for 'Nobody'. Then he smirked slightly while withdrawing his body to be completely hidden by the darkness, stools, and robes.

"But you can call me 'Jerk', as I'm fairly certain I will become that to you in short order.

Razgriz

Razgriz

RPG Forum Staff

RPG Forum Staff

IC: The Paladin sighed, rolling his eyes.

"Bards." he said, with a mild air of resigned disgruntledness.

He had learned early on that there was no chance of changing their ways.

"Oi, bartender. Heard any rumours lately?"

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: Eryn took one long glance at Lucian, his face an expression of horror, anger and you-have-to-be-kidding-me contorted together.

"Why does everyone ask that question? It's as if innkeepers would keep slapping the information out of their customers, thus learning info like nobody else on the face of the earth knows or even vaguely mentions, such as bandits having taken over some big and important temple or the nearest barrow being ghost-infested."

He sighed slowly, and then continued with the tone of a defeated man:

"But yeah, sure, I've heard some. What exactly are you interested in?"


OOC: lul eryn fourthwallskyrimbreaking

Razgriz

Razgriz

RPG Forum Staff

RPG Forum Staff

IC: The Paladin gave an apologetic grin.

"Yes, I'm sure you get it a lot. People talk in bars, so you kinda figure..." he trailed off meaningfully.

"Anyways, anything come up that might require someone of my particular talents?"

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: "To be honest, my rumors are rather dry lately. The coronation and all's wiped the rumor mill completely clean, it's all people seem to be talking about lately."

The elven bartender scratched his chin thoughtfully. "Though, the Spellplague... it left a bunch of people dead. Naturally. Well, I've heard that outside the city, there've been appearances of ghouls, and of zombies, remarkably often. Over near the Neverwinter Wood. It's as if somebody's been intentionally raising them from the dead."

Razgriz

Razgriz

RPG Forum Staff

RPG Forum Staff

IC: "Necromancy." The paladin said icily, hand drifting in the direction of Umbrasbane.

He gave the bartender a curt nod. "Thanks for the tip."

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

"Well, then," Tillian said, withdrawing his kukri again idly and attaching them so as to not put damage on his cut hand. "I guess we just got a quest."

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