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Forgotten Realms RPG: Neverwinter Nightfall

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Razgriz
Dov Kayranslayer
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1Forgotten Realms RPG: Neverwinter Nightfall Empty Forgotten Realms RPG: Neverwinter Nightfall 17th January 2012, 2:16 pm

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

Forgotten Realms: Neverwinter Nightfall
A TBRPG by Dovydas the Nerevarine (aka Dov; Dovydas; the co-author of ****man the Barbarian; “that @#!*% ”; et caetera, et caetera.), Jolek the Dovahkiin (aka Raz; Razgriz; Jolek; the Dovahkiin; the Dragonborn) and The Shadowed (Mangai; Blitz; Der Blitz; The Neverwinter Husaria Field Commander)

Neverwinter is in chaos.
Well, it‘s not as much chaos as people running around, screaming, panicking. Lord Nasher Alagondar’s dead, sound the horns that represent complete and utter chaos--- you do have those, don’t you? Good. Do so, quickly. And then sound the horns that represent complete and utter catastrophe. Bann Alagondar’s succeeded to the throne. All hail Lord Bann… or try to, anyway. He doesn’t seem to plan to be too good a lord, I presume. Has no reason to be. But now, I know this, now is a time of turmoil, and of possibility. Welcome back to Neverwinter, my friends. I hope you make good use of your stay.


Plot

Thing is, there’s not really much a plot, just a very basic setting. The Spellplague, a MASSIVE MYSTICAL EPIDEMIC OF MAGNANIMOUS PROPORTIONS is over; Nasher Alagondar, Lord of Neverwinter, is dead. Bann Alagondar, his son, has succeeded him as Lord of Neverwinter. There’s a bit of chaos ‘round, a lot of political turmoil, and the new lord’s trying to retain his seat; the typical inheriting a throne deal. Luskan and the other Sword Coast cities are threatening Neverwinter, and hard times lie ahead. Besides that… we’ll just make this up as we go along because we’re cool like that.

Locations
The Sword Coast
The Sword Coast stretches along the Sea of Swords from Waterdeep south to the river Chionthar at Baldur’s Gate in the south. The Sword Coast gets its name from the white cliffs that rise up sharply for hundreds of miles of the coastline, from Baldur's Gate to the south and up to the River Dessarin in the north.

Forgotten Realms RPG: Neverwinter Nightfall Screenshot1o

Neverwinter
Forgotten Realms RPG: Neverwinter Nightfall Neverwinter

Neverwinter, once a grand sprawling metropolis on the Sword Coast, has fallen on hard times recently. The great catastrophe known as the Spellplague has resulted in the death of Lord Nasher Alagondar, and the succession of his son Bann, who does not appear to be quite as great a ruler as his father was. Nevetheless, Neverwinter remains a great attraction for visitors and locals alike, and retains its power and might in the Sword Coast. Neverwinter is divided into the Docks, Merchant and Blacklake Districts, and various smaller slums and suburbs surrounding them.

The city is so named because, even though the town is situated in the cold north of Faerûn, the river, River Neverwinter, that flows through it is heated by fire elementals living under the nearby Mount Hotenow in the Neverwinter Wood. The heat given off from the river creates a permanent warm climate in the immediate area, without the elementals the river, and subsequently the city's water supply, would freeze over.

Docks District
Situated on the bank of the River Never, the Docks District is home to, among a few other things, the worst thugs this side of Evermeet. Criminal gangs have been put a serious halt to, alongside corruption, during the war with the King of Shadows, but recently, with the death of Lord Nasher, they have made a remarkably quick return. Naturally, the Docks District is a harbor. In the Docks District, ships from all over the Sword Coast, and even from Icewind Dale far to the north arrive... and depart, of course. The District also boasts many taverns, a sprawling marketplace, a guard barracks and an inn – the Sunken Flagon – famous for being run by the uncle and cousin of no less than the Shard-Bearer, who led the campaign against the King of Shadows.

Merchant District
The biggest, middle-class district of Neverwinter, the Merchant District is the number one stop for all your trading, drinking and... other needs. It boasts a temple to the god Tyr, the most popular god in Neverwinter, and the central City Guard office.

Blacklake District
Blacklake District is the very heart of Neverwinter; here stands Castle Never, seat of the Lords of Neverwinter, and the Neverwinter Academy, the local academy for sorcerers and wizards and all the rest, who were blessed with the talent of magic. An amphiteatre and numerous noble manors can be found as well, situated around the central Lake Black. Most of the inhabitants are nobility and the rich.

Port Llast
Port Llast (formerly Grath's Hold) stands on the High Road some thirty-five miles north of Neverwinter. It is a small town of about seven hundred folk mainly known for its skilled stonecutters and excellent harbor – a small bay sheltered by a high, rocky spit, with a fine beach and inlet. The port is overlooked by cliffs on which boulder-hurling siege engines have been placed. Port Llast is ruled by a First Captain, and is closely allied to Neverwinter (largely for protection from Luskan, who desires a more southerly harbor for its warships).

The harbor is home to a twelve-boat fishing fleet, but two of the ships are in very poor repair. The inland of Port Llast's prime mercantile enterprises are quarries on the coastal headlands just south of the village. Other than harborage or stonecutting, there is little else to recommend it to the traveler today, for it is a tense, suspicious place, always expecting treachery or attack from Luskan. The city is is ruled by First Captain Haeromos Dothwintyl, a retired stonemason.

Mere of Dead Men
The Mere of Dead Men (or Merdelain, meaning "Slow Marching Court" in Elvish) is a salt swamp roughly 100 miles long by 30 miles wide, located south of Neverwinter along the Sword Coast.

Spoiler:

Leilon
Leilon is a small mining town that serves as a convenient resting place for weary travelers on the High Road between Neverwinter and Waterdeep. The Leilon military, known as the Lances of Leilon is composed of as many as 200 warriors. In times of need, citizens are incorporated into the militia.

West Harbor
West Harbor is a small village near the south of the Mere of Dead Men along the Sword Coast. Due to its swampy terrain and annual harvest festival where the inhabitants compete against each other to win prizes in tests of skill, the villagers of West Harbor (referred to as "Harbormen") are renowned in the lands surrounding them for their natural toughness. This puts them in high demand for positions as guards and military service.

The swamp also makes West Harbor's farmland incredibly fertile and more than enough crops are grown to sustain the village.

Unfortunately, West Harbor has been destroyed twice, both times in recent memory. Once, when the King of Shadows first attacked Neverwinter and again several decades later when it was revisited by Ammon Jerro. Recently, it has been rebuilt once again.

In its time, West Harbor has produced several notable people, including Marshal Cormick of the Neverwinter City Watch and Lorne Starling. Most notable of all however, is the adventurer who eventually defeated the King of Shadows, the Shard-Bearer Thendor Alephar.

Highcliff
Highcliff is the largest settlement in the vicinity of the Mere. Located on the northern edge of the Mere of Dead Men, Highcliff is home to a few hundred people and a sizeable garrison, plus its port is the only way to access Neverwinter from the Mere through the sea.

Thundertree
Thundertree is a small village upriver from Neverwinter. It is a source of wood and Zalantar, an odd tree that is usually found in, what makes it all the more remarkable, Chult or other distant southern areas. Its pure black wood is coveted for building because it is durable but not a hard wood. Zalantars grow oddly in the sense that one plant is composed of several trees that stem from a central root. Their leaves are usually white or another light color. Thundertree is a small village, barely a few dozen inhabitants with a garrison of about twenty guardsmen.

Helm’s Hold
Helm’s Hold is a small town, whose absolute territorial majority consists of a temple to the god Helm, and the housings of his priests, of whom there are about fifty. They are protected by a small armed militia owing fealty to the temple and to Neverwinter, and an easily defensible position atop a steep hill.

Other Locations
In this part of the Sword Coast – that is, the part under the dominion of Neverwinter – the Lords of Neverwinter have built a great many forts to maintain their control over the region, from the Sword Mountains bordering their lands in the south to Neverwinter Wood, and the Crags in the north. These territories also have many ancient ruins and smaller villages and farms, and in the Sword Mountains, a number of, mostly abandoned though, Dwarven strongholds stand. In said mountains, orcs dominate the valleys, and are known to kidnap and torture and ultimately kill any travelers foolish enough to traverse the mountains unprepared.

Player Profile Form
This profile form does not necessarily have to be obeyed to the letter, but it provides an outline for what information I expect from you guys.

Name:
Gender: (Male, female, or otherwise)
Race: (You can be any of the following species: Dwarf, Elf, Human, Gnome, Halfling, Half-Elf, Half-Orc, Planetouched)
Subrace: (only applies for Dwarves, Elves, Gnomes, Halflings and Planetouched. Dwarves can be Gold Dwarves, Grey Dwarves and Shield Dwarves. Elves can be Drow, Wood Elves, Sun Elves and Moon Elves. Gnomes can be Deep Gnomes and Rock Gnomes. Halflings can be Lightfoot Halflings and Strongheart Halflings. Planetouched can be Tieflings and Aasimars. Details can be found here: http://nwn2.wikia.com/wiki/Race, but note that not all of the races and subraces there can be played.)
Class: (quite purely for the sake of keeping the DnD feel. Here’s a list of classes: http://nwn2.wikia.com/wiki/Class)
Alignment: (your character’s alignment, eg. Chaotic Neutral, Neutral Evil, Lawful Good)
Patron Deity: (It so happens that in this world, as in many fantasy tabletop roleplay settings, it seems, atheists get punished painfully by the gods. You'd better pick one quick. http://nwn2.wikia.com/wiki/Deities)
Equipment: (your character’s equipment)
Abilities: (various unusual abilities your char may or may not have)
Appearance: (a description and/or picture of your char‘s appearance)
Biography: (your character‘s life description, his personality, everything)

Rules

Actually, there isn’t a really clear set of rules. I, Raz, and Mangai enforce the law in this roleplay, and the law is, “Do not do unto others what you do not wish done unto yourself”. That means, you can’t godmode (naturally) or not take this too not seriously – not to say there can’t be comic relief. What I’m saying is, you can’t have a staff that allows you to turn people into sweetrolls or anything equally retarded. You know. Be reasonable, in this case and in every other case in the game. But besides that, the only rule that I can think of, besides the one I mentioned earlier, is, “Have fun and let others have some fun too.”



Last edited by Dovydas the Nerevarine on 17th January 2012, 3:39 pm; edited 1 time in total

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: (Blacklake District) As the dark-haired, sharp-eyed Lord Bann Alagondar, Lord of Neverwinter, emerged from behind the gates of Castle Never to the - slightly solemn - applause of all and sundry, surrounded by a throng of nobles and wearing his father's golden crown, Earandril certainly had no idea on whether he was supposed to cry or... cry, but in a positive manner instead. So he went the logical pathway and did not, in fact, join the aforementioned throng of nobles, and the massive crowd of commonfolk that'd gathered to observe, in exacting tears of simultaneous joy and sorrow from his eyes.

He looked to his right, where his father's uncle and cousin stood, watching, quiet just as he. Duncan, now an old, grey-haired elf, was a retired freelance adventurer and mercenary, no less, he'd know some things about politics. Therefore, Earandril reasoned, his lack of weeping was wise. And Earandril's uncle-of-the-second-degree, Duncan's son, Eryn, a lad hardly older than Earandril himself - the three-quarters-elf noted that remembering all these distant relations was so difficult he decided to just call them Duncan and Eryn from now on, both mentally and in reality - yeah, Eryn wasn't any more enthusiastic than Earandril, or the other half of the crowd.

The young elf - well, the young three-quarter elf - sighed as Bann Alagondar proceeded to get on his horse and ride out on something of a local tradition: reviewing the city for the first time, personally. That meant, the Lord could theoretically go to any tavern, merchant store, or ship around and, well, review it. And that meant Duncan and Eryn would finally go back to the Sunken Flagon, thank Silvanus. He needed a drink right now.

"Let's go, Eryn," Duncan said a moment afterwards, as the new Lord of Neverwinter disappeared on the horizon of the crowd struggling to be able to at least move in Blacklake. "We need to get back home soon. Earandril, I don't expect you have any business here?"

"None, Duncan. Let's go."

Razgriz

Razgriz

RPG Forum Staff

RPG Forum Staff

IC:(Docks District) Amidst the crowds of the marketplace, which was colored with the well-worn garb of sailors, merchants, and peseants, there gleamed the telltale glint of steel. Though he stuck out like a sore thumb visually, The Paladin, aside from a few admiring glances at his armor, attracted a fair bit less attention than one would expect. One might attribute this to the natural body language of the Aasimar, one that said he felt at home here, rather than your typical noble's "I'm better than all of you" behavior. In essence, he looked as if he belonged because he acted like he belonged, he felt like he belonged. And as a member of House Solaire, it was not altogether an oddity for him to be comfortable in the crowded sections of city that housed the commoners. After all, he spent nearly as much, if not more time there than acting the noble that he was, a common practice in the clan.

Lucian walked with a steady stride, one of self-confidence and purpose. He knew that the gang activity in this district was on the rise, and that his armor would only attract their attention as he meandered through the city. This simple inevitability did not bother the Solaire in the slightest. He had absolute trust in both his steel and his soul to carry him through any battle.

Let them come, he thought, calmly heading down the path to the Sunken Flagon, in search of information. We'll see if I can't set them straight.

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: (Docks District, The Sunken Flagon)
Earandril found himself drinking back in the Sunken Flagon soon enough. It was nowadays one of the favourite locations for rather dislikable individuals to spend time at, nevertheless, they dared not touch any of Duncan's customers. Over in the corner stood a bouncer Eryn had gone to great lengths to hire: a giant, not a man, and tough as an ox.

"What are you starin' at, elven trash?" a one-eyed man to Earandril's right hissed, despite Earandril not casting as much as glance at him.

"Your head," Earandril responded, taking into account the fact that the man was bald, "It's so white and so shiny, it's impossible to not look at it. And before you draw a dagger at me, look down."

The man did. To find the wood elf pointing a knife at his stomach.

He said nothing more.

"Good man," the three-quarters-elf said, smiling, putting the knife aside and going back to his ale.

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC: (Docks District, The Sunken Flagon)

Tillian walked through the half-open door of the dinky-looking pub and was slightly impressed that the door didn't fall off its hinges as he closed it. It was a testament to his opulence he'd braved the slight snowfall with only skinny pants and a v-neck short-sleeved shirt. A coat would have ruined the effect he was going for entirely; this was a man who was wealthy beyond even his own comprehension, and he wanted everyone to remember it.

He walked smoothly to the bar, and a gnome bumped him, spilling alcohol all over Tillian's shoes. The human paused and turned around slowly to look into the gnome's grinning, ugly face.


"Something I can do for you, human?"

Tillian held his hand up to his handsome face and coughed.

"Try brushing your teeth, for starters."

The gnome snarled and threw his beer mug at Tillian, who batted it aside with relative ease. The glass cut into his hand; that was another crime this little scrub would have to pay for. As the gnome charged towards him with a ferocious leap (one that he wouldn't have expected such a tiny creature to make), Tillian easily ducked the creature's charge and grabbed it by its airborne head, twirling it around and throwing it into the wall ten feet away.

"These shoes were worth more than your life, you little prick," muttered Tillian to himself as he sat at the bar. "Thank the Goddess that I have enough money to buy the company that made them."






Last edited by Tyler Durden on 21st January 2012, 2:11 pm; edited 3 times in total

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: Earandril observed, quietly, as the gnome got up and stumbled out the door. Usually he'd be slightly ticked off by people causing chaos in his... his family's inn. But not this time.

"I'd say 'thanks'," he said to the newcomer, "because that guy's been causing chaos for a while now and it surprises me my dear uncle hasn't set that bouncer on him yet..."

"It's bad for business if I throw out every drunken lout---" Eryn interrupted, only to be interrupted once again.

"I know, I know. Anyway, as I was saying, I'd say 'thanks' but it wouldn't have much practical use. Instead... Eryn, get this guy some ale. On me."

He vaguely, almost unnoticably, making it impossible to determine whether it was a grin or a smirk, offered Tilian a hand to shake. "The name's Earandril. Earandril Alephar."

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

Tillian shook the hand and sipped the mug with his free hand.

"Tillian A'ranthee," he said, moving his hand away from his drink and applying a small supply of gauze around it. The bleeding had finally slowed..



Last edited by Tyler Durden on 21st January 2012, 4:17 pm; edited 1 time in total

Razgriz

Razgriz

RPG Forum Staff

RPG Forum Staff

IC: Fortunately or not, the Paladin arrived without incident, entering the bar with the same calm air.

How out of place he looked indeed. A Paladin, an Aasimar of Noble descent, in a tavern like this of all places?

He couldn't suppress a chuckle. I must be an odd sight indeed, he mused. Of course, humor in such a setting didn't often go unpunished.

"What'chu laughin' at, ya high-and-mighty knight trash?" a man slurred, abruptly rising in indignace.

Fortunately, the Paladin was capable of handling the situation. He held up one hand in a calming gesture. "Relax, friend. I'm not laughing at you. No need to cause trouble." he said, calmly looking the man in the eye.

...

A shrug. "Noble like you ain't worth the touble anyhow." he muttered, returning to his seat.

Situation resolved, the Aasimar made his way to a barstool, waiting to catch the bartender when he wasn't busy.

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

Tillian nodded at the stranger's armor.

"What house do you come from?"

Razgriz

Razgriz

RPG Forum Staff

RPG Forum Staff

IC: The Paladin nodded his head in acknowledgement.

"I'm of House Solaire." he answered, idicating the crest on his shield.

"You?"

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC: "House of A'ranthee, so I'm told. My father was never officially found dead, and his fortune never passed on, so I had to make my own money my own way."

He stuck out his uninjured hand in greeting.

"Tillian."

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: Earandril couldn't help but smile. House Solaire he always found rather... eccentric: most vocably evidenced by the fact that those of its members who were at Bann Alagondar's coronation walked 'round the smallfolk instead of the new Lord of Neverwinter, and he just couldn't help but find it... strange. Respectable, aye, quite so. But strange.

Eryn handed the Aasimar a drink, while Duncan, smoking a pipe, observed them from a corner, almost absent-mindedly. Earandril tried to lean back, before he realized he was on a barstool and thus was bordering on falling off. Urgently, he balanced himself, grinning just a little bit.

"I've no house, myself," Earandril said to Lucian, quietly, the grin replaced by a rather solemn expression. "Not a noble. I'm an Alephar, of West Harbor. Earandril's my name."

The Shadowed

The Shadowed

RPG Forum Staff

RPG Forum Staff

IC: They felt it first-an undeniable and pervasive sense of something drastically out-of-place. The Sunken Flagon quieted and patrons gave each other nervous glances.

Then the bard, barbarian, and paladin caught the faintest hint of a sour odor on the air. That of eggs that had just been checked before cooking to be found rotten.

Sulfur?

Dov Kayranslayer

Dov Kayranslayer

MNI Author

MNI Author

IC: "Sulfur," Earandril murmured, quietly, glancing around for the source. Yet he couldn't find it, so instead, he turned back to Eryn. Before he could ask anything, his uncle-of-the-second-degree shook his head.

St. Francis

St. Francis

Plast! CEO

Plast! CEO

"I smell it, too," said Tillian quietly, combining his kukri with a leather strap custom-made for the pair. When combined, it formed a double-edged short sword imbued with fire elemental power. Tillian adored the weapon.

"What the hell...?"


-Teezy

Razgriz

Razgriz

RPG Forum Staff

RPG Forum Staff

IC: Before he could comment on the elf's lineage, the Warrior of the Sun caught a whiff of brimstone as well.

"Someone's sure taking this straight out of the demonic handbook... Tiefling, perhaps?" the Aasimar mused, as one hand instictively grasped the hilt of Umbrasbane.

Thinking quickly, he cast Detect Evil.

The Shadowed

The Shadowed

RPG Forum Staff

RPG Forum Staff

OOC: If what I remember of Detect Evil from TOoTS is correct, then consider this post valid. If not, then I'll edit.

IC: The Paladin frowned. He'd been scanning the tavern's occupants with Detect Evil in a wide sweep of his vision...So why wasn't he finding the bringer of these sensations?

A sigh came from above. Lucian whirled to catch a glimpse of a cloaked figure sitting upon the rafters before said cloaked figure dropped to the bench right next to the Barbarian, Bard, and Paladin. The being landed in a catlike crouch with hands held high.

It did not escape anyone's attention that the scent of sulfur-and the aura of dis-ease-grew stronger with the figure's appearance.

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

Tillian raised an eyebrow but did not make any other motions. Clearly, he did not feel threatened in the least.

"They invented doors for a reason," he said softly.


-Teezy

The Shadowed

The Shadowed

RPG Forum Staff

RPG Forum Staff

IC: The Tiefling smirked. He kept his hands up-a noticeable attempt to ensure that no one took him for an enemy because of his appearance.

"Obviously. To shut people out."

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

Oho. Smartass.

He nodded to the Tiefling.

"Tillian."


-Teezy

The Shadowed

The Shadowed

RPG Forum Staff

RPG Forum Staff

IC: "Ha'aznoerg," the Rogue replied with a nod. "Infernal for 'Half-Human *******'."

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

Tillian smirked.

"Well, I'm whole-human bastard, so don't worry about it."


-Teezy

The Shadowed

The Shadowed

RPG Forum Staff

RPG Forum Staff

IC: Ha'aznoerg matched the smirk with one of his own.

"We'll just have to see which one of us fits the label more, then."

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

Tillian shrugged and put his injured hand on the counter. Kind of stings. Damn.


-Teezy

Razgriz

Razgriz

RPG Forum Staff

RPG Forum Staff

IC: The Aasimar coolly regarded the Tiefling for a moment, taking note of his decidedly unthreatening posture.

He gave a dismissive shrug. He didn't trigger his detection of evil, therefore the Paladin had no qualms with him.

For now, at any rate.

He patiently awaited for the bartender's attention to free up.

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