INTRODUCTION
We thought it would be different, this tournament, we thought it would be more... civilized, you could say. Believe me, this is not a game, this is not jokes and laughs, this is an ongoing war, a fight for survival, bestial, evil, cruel, this is karzanhi in the fullest meaning of the word.
When we entered the game, all six of us, we were expecting a competition, a game, not this, we came so unprepared, it's humorous. We started losing lives right off the bat, and we learned to abuse any and all battle tactics we knew. Then, the worst came, the death of a teammate, one of us had fallen just too many times, ten to be exact, and he stayed down this time, he didn't vanish as was the norm, nor did he reappear in a new body.
We had about three seconds to mourn his death before the next wave came, unsurprisingly, we all fought like beasts... killing rage and elemental powers accompanied by a baleful hate so strong we were on the brink of insanity. As the fight blurred from beginning to end, we didn't even recall the boss fight, the five of us found ourselves stuck in that familiar circular room, with the glowing crystal clear Kanohi in the center sitting upon its pedestal.
As we all slumped to the ground, fatigue paralyzing our bodies, and exhaustion knocking us unconscious in the first few minutes we were there. When we woke up, the Kanohi grew steadily brighter and brighter, and we were suddenly back in the Tunnel, doomed to repeat the process again. None of us can go on; it's gone on too long, long enough that I don't even recall a Time before the Tunnel...
I can't let myself lose confidence, the enemy grows stronger, and the Announcer continues to put people into this game of death, we need to win, we need to finish this game, and destroy the Announcer, and his cruel game.
BREIF EXPLANATION
In this RPG, you fight against three waves of combatants, followed by a boss that always varies in difficulty. You travel through the tunnels, conserving lives, and racking up kills, just trying to survive, basically. The tunnels were made by a madman, nobody knows his name, or how he got the authority to imprison people in his ‘game’ and force them to fight against their will. But that’s not important (yet), what it important, is that you survive the oncoming waves of nasty things that want to eat you alive.
BATTLE DESCRIPTION
You have ten lives, body armor, weapons of your choice, you can transform into a Rahi, and you have a wrist mounted kill counter. Other than that, you have seven miles to run each day, while fighting all sorts of devilry along the way, three waves to be exact. Each wave is accompanied by a boss, a minor one, that should be fairly easy to defeat once you know how to.
Once you get to the end of your tunnel, you enter a large circular arena, where the real boss of that particular tunnel you just arrived from awaits. Once (or if) you kill him/it, you’ll head on into another circular room at the other end of the arena, in which you will get a night’s rest, after that you’ll be teleported to the start of the next tunnel, and the process starts all over again.
LOCATION DESCRIPTION
A basic idea of the tunnels and the whole makeup of the game location.
CHARACTER PROFILE AND IMPRISONMENT(creation)
You awake in a circular room, five other beings scattered around you, each of them also stirring. You notice the armor covering your body, and the weapon next to you, and a weird device strapped onto your arm… however, before you can even take a look around to see where you are exactly, a circular door opens up in front of you, and as you get up and walk through it curiously, followed by the other five beings, the door slams shut, leaving the six of you to walk further onward into the mysterious field of black rocks…
No rule breakers, everyone here is an experienced Role Player, and knows what I’m talking about. Keep it real, yanno. Oh, and no Kanohi, sorry, but they’re just not here. If it’s too big of a problem, or people don’t like it, then I’ll allow Kanohi at some point in the game.
RULES ‘N STUFF
These rules are to be read, duplicated, and followed, otherwise punishment will ensue.
One: All forum rules apply to this RPG, follow them as if you would follow these rules.
Two: You may not, at any given time in this RPG, disobey the standard way the game is played, if you do attempt to deviate from said way of playing, you’ll be warned once, and after that warning more extreme measures will be taken to stop you. /lolevil
Three: God-modding, auto-hitting, and meta-gaming are all strictly forbidden, you will be warned if you are caught doing so, and punished if further warning it needed. G-modding may sometimes be accidental, and you will get a light warning if the staff is sure it was an accident.
Four: Play fair, even though you are killing everything that isn’t your friend, you still need to play/fight/kill within reason, sense, and logic.
Five: Listen to the RPG staff, yes, even Razgriz.
STRIKES
Three strikes, and you’re out, you get one strike every time you break a rule three times, once you earn three strikes, your character(s) are killed, and you are temporarily banned from the RPG, you’ll return once the staff thinks you’ve had enough time off from the RPG.
PUNISHMENTS
These punishments affect characters only, and only temporarily, you will be given one punishment if you break a rule more than once.
One: Character is injured.
Two: Character is permanently maimed.
Three: Character loses ability to transform.
Four: Character is killed.
These punishments will be given out depending on the rules broken, and the severity of the breakage, and its impact on the RPG.
Remember: You start at the beginning of a new tunnel.
-Skar
We thought it would be different, this tournament, we thought it would be more... civilized, you could say. Believe me, this is not a game, this is not jokes and laughs, this is an ongoing war, a fight for survival, bestial, evil, cruel, this is karzanhi in the fullest meaning of the word.
When we entered the game, all six of us, we were expecting a competition, a game, not this, we came so unprepared, it's humorous. We started losing lives right off the bat, and we learned to abuse any and all battle tactics we knew. Then, the worst came, the death of a teammate, one of us had fallen just too many times, ten to be exact, and he stayed down this time, he didn't vanish as was the norm, nor did he reappear in a new body.
We had about three seconds to mourn his death before the next wave came, unsurprisingly, we all fought like beasts... killing rage and elemental powers accompanied by a baleful hate so strong we were on the brink of insanity. As the fight blurred from beginning to end, we didn't even recall the boss fight, the five of us found ourselves stuck in that familiar circular room, with the glowing crystal clear Kanohi in the center sitting upon its pedestal.
As we all slumped to the ground, fatigue paralyzing our bodies, and exhaustion knocking us unconscious in the first few minutes we were there. When we woke up, the Kanohi grew steadily brighter and brighter, and we were suddenly back in the Tunnel, doomed to repeat the process again. None of us can go on; it's gone on too long, long enough that I don't even recall a Time before the Tunnel...
I can't let myself lose confidence, the enemy grows stronger, and the Announcer continues to put people into this game of death, we need to win, we need to finish this game, and destroy the Announcer, and his cruel game.
BREIF EXPLANATION
In this RPG, you fight against three waves of combatants, followed by a boss that always varies in difficulty. You travel through the tunnels, conserving lives, and racking up kills, just trying to survive, basically. The tunnels were made by a madman, nobody knows his name, or how he got the authority to imprison people in his ‘game’ and force them to fight against their will. But that’s not important (yet), what it important, is that you survive the oncoming waves of nasty things that want to eat you alive.
BATTLE DESCRIPTION
You have ten lives, body armor, weapons of your choice, you can transform into a Rahi, and you have a wrist mounted kill counter. Other than that, you have seven miles to run each day, while fighting all sorts of devilry along the way, three waves to be exact. Each wave is accompanied by a boss, a minor one, that should be fairly easy to defeat once you know how to.
Once you get to the end of your tunnel, you enter a large circular arena, where the real boss of that particular tunnel you just arrived from awaits. Once (or if) you kill him/it, you’ll head on into another circular room at the other end of the arena, in which you will get a night’s rest, after that you’ll be teleported to the start of the next tunnel, and the process starts all over again.
LOCATION DESCRIPTION
Imagine a wooden wheel, eight spokes to this wheel, and each spoke it a tunnel, with the circle in the middle being the boss area. The circle is cut up into eight smaller rooms, each tunnel leading into one of these rooms (which are all blocked off from the others).
Okay, each tunnel (which is at least a half mile in width and height, and six or seven miles long) ends abruptly, with a large circular doorway the leads into the one of the five (or eight) circular arenas. There they combat against a boss, and once they defeat it another circular doorway opens up at the side of the arena on the opposite side of the entrance that leads back into the tunnel.
Once the get through this second doorway, they arrive in a small circular room, with a large circle made up of runes in the middle, pulsing with blue light. In the very center of the room is a pedestal with a crystal clear glowing Kanohi Avohkki sitting on it. It slowly glows brighter over time, and they are teleported to the beginning of the next tunnel in a flash of blue and white light.
A basic idea of the tunnels and the whole makeup of the game location.
CHARACTER PROFILE AND IMPRISONMENT(creation)
You awake in a circular room, five other beings scattered around you, each of them also stirring. You notice the armor covering your body, and the weapon next to you, and a weird device strapped onto your arm… however, before you can even take a look around to see where you are exactly, a circular door opens up in front of you, and as you get up and walk through it curiously, followed by the other five beings, the door slams shut, leaving the six of you to walk further onward into the mysterious field of black rocks…
No rule breakers, everyone here is an experienced Role Player, and knows what I’m talking about. Keep it real, yanno. Oh, and no Kanohi, sorry, but they’re just not here. If it’s too big of a problem, or people don’t like it, then I’ll allow Kanohi at some point in the game.
- Code:
[b]Name:[/b]
[b]Species:[/b]
[b]Gender:[/b]
[b]Appearance:[/b]
[b]Weapon(s):[/b]
[b]Power:[/b]
[b]Transformation:[/b]
[b]Bio:[/b]
RULES ‘N STUFF
These rules are to be read, duplicated, and followed, otherwise punishment will ensue.
One: All forum rules apply to this RPG, follow them as if you would follow these rules.
Two: You may not, at any given time in this RPG, disobey the standard way the game is played, if you do attempt to deviate from said way of playing, you’ll be warned once, and after that warning more extreme measures will be taken to stop you. /lolevil
Three: God-modding, auto-hitting, and meta-gaming are all strictly forbidden, you will be warned if you are caught doing so, and punished if further warning it needed. G-modding may sometimes be accidental, and you will get a light warning if the staff is sure it was an accident.
Four: Play fair, even though you are killing everything that isn’t your friend, you still need to play/fight/kill within reason, sense, and logic.
Five: Listen to the RPG staff, yes, even Razgriz.
STRIKES
Three strikes, and you’re out, you get one strike every time you break a rule three times, once you earn three strikes, your character(s) are killed, and you are temporarily banned from the RPG, you’ll return once the staff thinks you’ve had enough time off from the RPG.
PUNISHMENTS
These punishments affect characters only, and only temporarily, you will be given one punishment if you break a rule more than once.
One: Character is injured.
Two: Character is permanently maimed.
Three: Character loses ability to transform.
Four: Character is killed.
These punishments will be given out depending on the rules broken, and the severity of the breakage, and its impact on the RPG.
Remember: You start at the beginning of a new tunnel.
-Skar
Last edited by Skarloth on 14th September 2011, 3:15 pm; edited 1 time in total