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The Tunnel - RPG

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Legolover-361
Skarloth
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1The Tunnel - RPG - Page 4 Empty The Tunnel - RPG 29th August 2011, 8:07 pm

Skarloth

Skarloth

MNI Board Member
MNI Board Member

First topic message reminder :

INTRODUCTION

We thought it would be different, this tournament, we thought it would be more... civilized, you could say. Believe me, this is not a game, this is not jokes and laughs, this is an ongoing war, a fight for survival, bestial, evil, cruel, this is karzanhi in the fullest meaning of the word.

When we entered the game, all six of us, we were expecting a competition, a game, not this, we came so unprepared, it's humorous. We started losing lives right off the bat, and we learned to abuse any and all battle tactics we knew. Then, the worst came, the death of a teammate, one of us had fallen just too many times, ten to be exact, and he stayed down this time, he didn't vanish as was the norm, nor did he reappear in a new body.

We had about three seconds to mourn his death before the next wave came, unsurprisingly, we all fought like beasts... killing rage and elemental powers accompanied by a baleful hate so strong we were on the brink of insanity. As the fight blurred from beginning to end, we didn't even recall the boss fight, the five of us found ourselves stuck in that familiar circular room, with the glowing crystal clear Kanohi in the center sitting upon its pedestal.

As we all slumped to the ground, fatigue paralyzing our bodies, and exhaustion knocking us unconscious in the first few minutes we were there. When we woke up, the Kanohi grew steadily brighter and brighter, and we were suddenly back in the Tunnel, doomed to repeat the process again. None of us can go on; it's gone on too long, long enough that I don't even recall a Time before the Tunnel...

I can't let myself lose confidence, the enemy grows stronger, and the Announcer continues to put people into this game of death, we need to win, we need to finish this game, and destroy the Announcer, and his cruel game.


BREIF EXPLANATION

In this RPG, you fight against three waves of combatants, followed by a boss that always varies in difficulty. You travel through the tunnels, conserving lives, and racking up kills, just trying to survive, basically. The tunnels were made by a madman, nobody knows his name, or how he got the authority to imprison people in his ‘game’ and force them to fight against their will. But that’s not important (yet), what it important, is that you survive the oncoming waves of nasty things that want to eat you alive.

BATTLE DESCRIPTION

You have ten lives, body armor, weapons of your choice, you can transform into a Rahi, and you have a wrist mounted kill counter. Other than that, you have seven miles to run each day, while fighting all sorts of devilry along the way, three waves to be exact. Each wave is accompanied by a boss, a minor one, that should be fairly easy to defeat once you know how to.

Once you get to the end of your tunnel, you enter a large circular arena, where the real boss of that particular tunnel you just arrived from awaits. Once (or if) you kill him/it, you’ll head on into another circular room at the other end of the arena, in which you will get a night’s rest, after that you’ll be teleported to the start of the next tunnel, and the process starts all over again.

LOCATION DESCRIPTION

Imagine a wooden wheel, eight spokes to this wheel, and each spoke it a tunnel, with the circle in the middle being the boss area. The circle is cut up into eight smaller rooms, each tunnel leading into one of these rooms (which are all blocked off from the others).

Okay, each tunnel (which is at least a half mile in width and height, and six or seven miles long) ends abruptly, with a large circular doorway the leads into the one of the five (or eight) circular arenas. There they combat against a boss, and once they defeat it another circular doorway opens up at the side of the arena on the opposite side of the entrance that leads back into the tunnel.

Once the get through this second doorway, they arrive in a small circular room, with a large circle made up of runes in the middle, pulsing with blue light. In the very center of the room is a pedestal with a crystal clear glowing Kanohi Avohkki sitting on it. It slowly glows brighter over time, and they are teleported to the beginning of the next tunnel in a flash of blue and white light.

A basic idea of the tunnels and the whole makeup of the game location.

CHARACTER PROFILE AND IMPRISONMENT(creation)

You awake in a circular room, five other beings scattered around you, each of them also stirring. You notice the armor covering your body, and the weapon next to you, and a weird device strapped onto your arm… however, before you can even take a look around to see where you are exactly, a circular door opens up in front of you, and as you get up and walk through it curiously, followed by the other five beings, the door slams shut, leaving the six of you to walk further onward into the mysterious field of black rocks…

No rule breakers, everyone here is an experienced Role Player, and knows what I’m talking about. Keep it real, yanno. Oh, and no Kanohi, sorry, but they’re just not here. If it’s too big of a problem, or people don’t like it, then I’ll allow Kanohi at some point in the game.

Code:
[b]Name:[/b]
[b]Species:[/b]
[b]Gender:[/b]
[b]Appearance:[/b]
[b]Weapon(s):[/b]
[b]Power:[/b]
[b]Transformation:[/b]
[b]Bio:[/b]


RULES ‘N STUFF

These rules are to be read, duplicated, and followed, otherwise punishment will ensue.

One: All forum rules apply to this RPG, follow them as if you would follow these rules.

Two: You may not, at any given time in this RPG, disobey the standard way the game is played, if you do attempt to deviate from said way of playing, you’ll be warned once, and after that warning more extreme measures will be taken to stop you. /lolevil

Three: God-modding, auto-hitting, and meta-gaming are all strictly forbidden, you will be warned if you are caught doing so, and punished if further warning it needed. G-modding may sometimes be accidental, and you will get a light warning if the staff is sure it was an accident.

Four: Play fair, even though you are killing everything that isn’t your friend, you still need to play/fight/kill within reason, sense, and logic.

Five: Listen to the RPG staff, yes, even Razgriz.

STRIKES

Three strikes, and you’re out, you get one strike every time you break a rule three times, once you earn three strikes, your character(s) are killed, and you are temporarily banned from the RPG, you’ll return once the staff thinks you’ve had enough time off from the RPG.

PUNISHMENTS

These punishments affect characters only, and only temporarily, you will be given one punishment if you break a rule more than once.

One: Character is injured.

Two: Character is permanently maimed.

Three: Character loses ability to transform.

Four: Character is killed.

These punishments will be given out depending on the rules broken, and the severity of the breakage, and its impact on the RPG.

Remember: You start at the beginning of a new tunnel.

-Skar



Last edited by Skarloth on 14th September 2011, 3:15 pm; edited 1 time in total


76The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 14th September 2011, 5:00 pm

Skarloth

Skarloth

MNI Board Member
MNI Board Member

IC Garth - First Tunnel - Traveling:

"I wasn't bragging, I don't want to fight that old guy at the end, who knows what kind of trick he has up his sleeve?" he asked, hopping over a dead Shrill, and continuing the long walk to the next wave, and the end of their first Tunnel.

-Garth

77The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 14th September 2011, 5:04 pm

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC: Jasik

Jasik shrugged and walked.

Probably something to do with that being a boss...

"So, how many waves are there before we get to the end of the tunnel?"


-Spawn

78The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 14th September 2011, 5:11 pm

Skarloth

Skarloth

MNI Board Member
MNI Board Member

IC Garth - First Tunnel - Traveling:

"Isn't it just one more? I remember the old man saying three waves, but I could be wrong," Garth said, clearing a path through the bodies with his power over stone. "So that thing back there, it was a boss... I hope we don't fight something like that on the next wave."

-Garth

79The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 14th September 2011, 5:14 pm

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC: Jasik

Jasik shrugged.

"It's probably random. Just like everything else in this place."

Then he sighed and drew his ball and chain.

"In any case, I think it's best if none of us tend to fall behind."


-Spawn

80The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 14th September 2011, 5:19 pm

Skarloth

Skarloth

MNI Board Member
MNI Board Member

IC Garth - First Tunnel - Traveling:

Garth also drew his sword, or tried to, but discovered it was already in his right hand, he also found out that his hand was numb, and his grip extremely firm on the weapon. He let it go, allowing the blade to fall to the ground, while his hand began to shake and tremble.

He realized that he had been bitten by a Shrill on his hand, and that he still couldn't feel a thing. He picked up his sword, and sheathed it, holding his right hand with his left, keeping it close to him as he turned to call for the others, "Come on, we have to keep moving!" he said to those who were behind.

-Garth

81The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 14th September 2011, 6:10 pm

Legolover-361

Legolover-361

MNI COO

MNI COO

OOC: So the area around a Shrill bite becomes numb? Well, Nova will be rather uncomfortable for a while. Tongue

IC (Tunnel 1):

"I can't believe," remarked Nova, limping a little, "that this is still the first tunnel." He lifted his sword to check its blade; the movement set off a pins-and-needles feeling in his right side. Swearing, he dropped his arm back down and half-crouched, wrapping his left hand around his side. The hand encountered wetness; shaking a little, in a way that had nothing to do with the cool wind, Nova pulled his hand away: blood, some red, some (not his own, he hoped) black.

"Dang it. Dang it," he muttered. "I'm bleeding. Freaking Shrills." He straightened back up slowly and limped after the others; he had no desire to be left behind in this perilous place.

82The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 14th September 2011, 11:53 pm

Skarloth

Skarloth

MNI Board Member
MNI Board Member

OOC: Yes, but it penetrates further into the body over time, and if it's left for a whole 24 hours without treatment, the player dies. Thankfully, the numbness of a bite wears off after a while, but the pain is still there, and doubly thankfully, the wound (all wounds, in fact) wears off after you are teleported to your next Tunnel.

IC Garth - First Tunnel - Traveling:

Garth sighed, apparently Nova was heavily wounded from the fight, he turned to Nektann, "Nektann, can you transform and carry Nova on your back? He can barely walk anymore," he said, looking over at the limping Toa of blue fire. He shook his hand, trying to get the numbness out of it.

-Garth

83The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 5th October 2011, 10:49 pm

Skarloth

Skarloth

MNI Board Member
MNI Board Member

OOC: Alright Tunnel, wake up, Techna is getting too much attention.

IC Garth - First Tunnel - Third Wave:

Garth walked onward through the black 'forest' of rock formations, his companions behind him. He wondered what the heck he had been thinking when he had entered the Tunnel, even though he had been barely briefed before running in head first, he still should have been more cautious going in.

Now he was stuck in a tunnel who knew how many miles long, fighting against a bunch of monsters that really want him dead; not the best place to be in.

He glanced back to make sure the others were keeping up the pace, he didn't want any of them getting lost or wandering from the rest of the group without knowing it. "Keep up, guys, I don't think we have that much further to go," he said, flicking his wrist once more, and flexing his hand to retain feeling in it.

The third wave should have started by now... Garth wondered what was taking those things so lon-

SMACK.

-g.

Garth was hit from the front, again, and fell onto his back, the wind knocked out of him. He regained his bearings, and whipped his sword out of its sheathe, ready to fight the Shrills that probably surrounded him.

As he rose to his feet, he realized slowly that there were no beings around him, excluding his teammates. He felt around for the invisible beasts, but wherever he slashed or punched, nothing was there. He went about like this madly for about two minutes, before he forced himself to stop.

He slowly turned around to look at the others, confusion on his face. "I don't get it, it's like they disappeared into this air," he said, turning back towards the end of the tunnel.

High above them, though, a large swarm of Shrieks waiting to strike, watching the six Toa intently as they slowly began to progress towards the exit.

OOC: All this just for one tunnel? And then a BOSS? ._.

-Garth

84The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 5th October 2011, 11:36 pm

Legolover-361

Legolover-361

MNI COO

MNI COO

OOC: We need more roleplayers. Tongue Also, don't mind my short post -- it's almost 10:30 PM EST and I need to get to bed.

IC (Tunnel 1):

Nova found himself bringing up the rear and quickly hurried to stand by Garth. His walk became more of a ground-based pirouette, him well-nigh spinning around to keep all corners of the cave in sight. His spine tingled uncomfortably; paranoia set in over his mind like a storm cloud. And that storm cloud proved heavy with rain.

Gritting his teeth, repeating over and over in his mind, For crying out loud, Nova, there's nothing there!, he said to Garth, "Where d'you think they went?"

85The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 6th October 2011, 12:08 am

Razgriz

Razgriz

RPG Forum Staff

RPG Forum Staff

IC: Taikunsa, ever silent and ever vigilant, cast sharp eyes over his surroundings, searching for any sign of the seemingly vanished assailiants. These things don't just disappear like that.

Left?
Nothing.

Right?
No.

Behind?
Nil.

So that leaves one direction. The one place people never think to look...

Up.


"Thought so." he growled, as twin concentrations of white sparks flared to life in his palms.

Fast as thought, he fired two white bolts of etheral electricity, bolts that, as usual, lanced towards their targets in a lazy arc before hitting home, dropping two Shrieks.

As soon as he had launched the bolts, he dropped into a fighting stance, small sparks dancing across his body as he awaited the oncoming attack.

86The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 6th October 2011, 12:30 am

Skarloth

Skarloth

MNI Board Member
MNI Board Member

OOC: Uh uh, they don't like that.

GM - Shrieks:

As two of their kind fell to the attacks of the contestants, the rest veered from the controlled and organized swarm, and flew into a furious mass of sound. A chunk of the swarm (ten Shrieks, to be exact) broke away from the main group, flying down towards the ground and the beings that stood there.

As they whistled overhead, they let out screams, the sound of their 'voices' lashing into the rocks around the group, breaking and chipping it. As they passed the group of Toa, they flew steadily upward, and and turned 'round, flying back downward to send another barrage of screeches at the Toa.

IC Garth:

Garth leaped behind a rock, narrowly avoiding the sound attack of the beasts, it was nigh impossible to hear, as the screams were so loud; they did break stone and rock after all. As the beasts flew in to flash by overhead, Garth got an idea, he stepped out from behind the rock, and rose a giant wall of stone suddenly, directly in the path of the beasts that flew their way.

If anyone had been paying Garth's kill counter attention, they would have seen it leap up five more kills as the Shrieks slammed into the wall, killing themselves instantly. The other five, however, were able to either get around the wall somehow, or slowed themselves enough to not die upon impact.

Those five that still lived came out, launching sound attacks at the six Toa before them. Garth quickly made up another wall of stone to block any further attacks, but the sound that did get through slashed into the rocks and stone; apparently the Shrieks couldn't aim very well.

Garth prepared to deal with the five Shrieks on the other side of the stone wall, along with the massive swarm that loomed in the distance above them.

OOC: The speed of the sound isn't changed at all, so avoiding the attacks is most likely very difficult once they are sent in your direction. Uh... yeah, we're all kinda screwed unless they get killed fast.

-Garth

87The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 6th October 2011, 2:01 pm

Artakha

Artakha

AC MOCist

AC MOCist

IC: Kartah
Kartah managed to dodge the first attack, but just barely. A chunk of rock hit him on the side as Garth threw up his wall.
Kartah smiled as he summoned his power.
Let's see how these guys like a vaccum.

OOC: Tongue The vacuum is just above the heads of the toa so they can still breath.

88The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 6th October 2011, 2:44 pm

Legolover-361

Legolover-361

MNI COO

MNI COO

IC (Tunnel 1):

With a curse, Nova dove to the side--

The sound blasts struck the stalagmites around the Toa of Fire, shattering them into a thousand fragments of stone, those fragments spiraling through the air around Nova's head like odd, irregularly-shaped brown raindrops. He hit the ground a second later, rolled over, pushed himself onto his feet before the world stopped spinning, and brandished his sword at the empty air.

The Shrieks came back around, black streaks against the dull background of the cave walls. Nova didn't think, only acted; his hand shot up, swung around, bringing a jet of flame around to bear on the incoming beasts.

OOC: Skar, I'll let you decide how many of the Shrieks were killed.



Last edited by Legolover-361 on 6th October 2011, 9:55 pm; edited 1 time in total

89The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 6th October 2011, 6:45 pm

Razgriz

Razgriz

RPG Forum Staff

RPG Forum Staff

IC: Taikunsa dodged, weaved and otherwise evaded most of the attacks. A few glancing hits got him, sure, but the fact that they needed to look where they fired gave him, even without his elementally enhanced reflexes, ample warning to evade the onslaught.

And in the middle of all this, he fired white bolts like mad, frying monsters left and right.

If they managed to get too close, they were quickly struck by whiplike palm strikes and vicious elbows, dismantling the beasts with frightening efficiency.

The kill-count on his wrist steadily rose.

90The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 6th October 2011, 9:48 pm

Skarloth

Skarloth

MNI Board Member
MNI Board Member

OOC: Hm... a vacuum. I don't know exactly what would happen to the Shrieks, but I don't think that it would be good. Also, LL, they're Shrieks, not Shrills. Tongue

IC Garth - First Tunnel - Wave Three:

Garth sliced a Shriek in half, dodging another as it whipped by him, flying off towards the large mass of Shrieks in the distance. "Let's get rid of these ones hanging around, and then take on that swarm over there," Garth announced to the group, looking off towards the giant swarm of Shrieks.

-Garth

91The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 7th October 2011, 12:17 am

Artakha

Artakha

AC MOCist

AC MOCist

OOC: at the very least they can't use their sonic attack until they're in range of the Toa's tools Thrawn
IC: Kartah
Changing into his Crystal Serpent form, Kartah sent lasers at the ones Garth had indicated (the ones "hanging around"). He managed to slice two in half and blast the head off a third.

92The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 7th October 2011, 1:28 am

Skarloth

Skarloth

MNI Board Member
MNI Board Member

OOC: I need to remind you guys to keep track of your scores/kill counts, I'll have to go back and get the total for each character, and I'll compile them into a short GM post, but it's good to keep track of them yourselves as well.

AF: I don't know what the Toa's tools have to do with that, but the vacuum would definitely disrupt their attacks significantly.

GM - Shrieks:

As their numbers dwindled around the competitors, the larger swarm turned and flew off, leaving the area, and eventually dispersing into an invisible mass of Shrieks. With the bulk of the swarm mostly gone or hidden, the stragglers left the area in a rush, trying to regroup with the 'flock'.

This gave the players an opportunity to make up some ground, and get to the exit, even if the Shrieks were still hanging around somewhere.

IC Garth - First Tunnel - Wave Three:

"It looks like they're gone for now... c'mon, let's make it to that exit before they get back," Garth said, clenching his bitten hand into a fist, the Toa of Stone transformed into his other form; a Catapult Scorpion.

Garth realized how big he was, as the others were about the size of his head. He also learned just how strong he was, as he smashed through black rocks with strength he had never felt before. He realized he couldn't speak, but was able to roar, a downside to an otherwise perfect ability.

He pushed onward, mowing over rocks like grass, and carving a path for the others (should they choose not to travel onward in their Rahi form) to walk on.

OOC: The Shrieks will be back soon enough, and that tail of his will be put to use.

-Garth

93The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 7th October 2011, 8:48 am

Legolover-361

Legolover-361

MNI COO

MNI COO

IC (Tunnel 1):

Garth transformed.

He didn't just change shape. He grew, his body bulging outward even as his limbs split in two and grew longer and stubbier; organic tissue bloomed, stretching out the armor into a black-and-silver mass of protodermis plating; Garth's spine elongated, pushing him forward onto his six legs, two pincers held out before him in warning.

A Catapult Scorpion.

Inwardly, Nova swore in amazement. Outwardly, he took a hasty step back; just in time: Garth lunged forward, smashing apart rocks and roaring in what was meant to be an invitation to follow.

Just to be polite (just!), Nova let the others go first. He followed a ways behind, guarding their rear as he put it to himself.

OOC: Nova's kill count is the same as before, I guess.

94The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 25th November 2011, 6:18 pm

Skarloth

Skarloth

MNI Board Member
MNI Board Member

IC Garth - First Tunnel, Wave Three - Traveling:

Garth pushed onward, easily breaking through the rocks that were scattered everywhere, shattering them with just a simple shove of his arm... or claw. He realized that there was a con to all of this power; sight. He could only see what was directly in front of him, and nothing behind or to the side of him-- no problem, he figured he was big enough to just smash anything that tried to get him from behind.

However, even though it was very nice to smash through rocks the size of a Toa left and right, they needed to stay quiet, and hide from the Shrieks that were probably only a few hundred yards away from them.

He quickly turned back into his Toa form(an odd sight, seeing one grow very small), and turned to face the other five, "Alright, we don't have time to mess around, I think we should just make a mad Dash for the exit, and get to the next Tunnel already. Come on, we can do this, no problem," the Toa said, taking off running into the forest of black rocks.

-Garth

95The Tunnel - RPG - Page 4 Empty Re: The Tunnel - RPG 25th November 2011, 6:22 pm

St. Francis

St. Francis

Plast! CEO

Plast! CEO

IC:

Jasik nodded and followed close behind.

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